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A fighter is a light, maneuverable craft designed to bring maximum firepower to bear in front of the ship. Fighters are as a rule more maneuverable than the more sluggish Freighters, and thus are adept at "dogfighting": the art of chasing an enemy ship and strafing it with gunfire. Freighters, by contrast, usually run a steady course and rely on their turrets to deal with the dodging fighters.

Technical Details[]

Fighters can be classified into two basic types, based on the kind of shields they require: Light and Heavy. Technically, Heavy Fighters can be further divided into the subclass Very Heavy Fighters; however, both Heavy Fighters and Very Heavy Fighters use the same types of shields. Very Heavy Fighters have the largest cargo holds of any pilotable ship available except for the various Freighters. Heavy Fighters also have the option of mounting a Torpedo Launcher instead of a Cruise Disruptor; therefore, Heavy Fighters be considered the "Fighter Bombers" of the Freelancer Universe, whereas Light Fighters can be considered pure "Interceptors".

What Kind of Fighter Should I Choose?[]

When choosing a fighter, you'll generally want to have one which is at or near the highest level it can be for your current position in the plot. In the early part of the game, before you leave Liberty, the best two fighters to choose from are the Defender and the Dagger. The Dagger has a slightly better power rating, but the Defender turns a little faster and has an extra gun slot. Either is a fine choice, depending on your fighting style.

As you progress through the plot, you'll generally want to have the best fighter you can get for your level. Your main considerations will be the amount (and maximum class) of gun points it has, whether it has a forward-firing turret, its power rating, and its turn radius. An excellent choice, and acquirable pre-Kusari after Mission 5 at Level 10 by a character willing to make the effort, is the Drake Light Fighter. While it is surpassed by the Barracuda Heavy Fighter in firepower and power rating, the Drake is one of the most maneuverable craft in the game, turning with lightning quickness.

After completing the plot, depending on your net worth (and thus, character level), consider the options available to you. A fighter with a faster turn rate will be better at getting behind other fighters and dodging away from enemy fire; a fighter with better energy ratings will shoot more reliably. After level 20 you'll want a heavy fighter or very heavy fighter; the Falcon and Hammerhead are fine choices until you can reach level 30 and purchase an Eagle or Sabre VHF. The Titan does have slightly better energy ratings, hull strength, and shield batteries/nanobots versus the Sabre and Eagle, but the Sabre's forward turret pushes it over the top for PvE fighting, while the Eagle's turn radius makes it ideal for PvP.

Light Fighters by Rank[]

Level Manufacturer Ship Name Guns/Max Class Batteries/Bots Energy Cap Charge Turn Hold Price

0

Civilian Starflier x3/0, Class 3 10/10 1,000 95 1.66 20 0
1 Liberty Patriot x4/0, Class 3 12/12 1,300 126 1.60 25 $7,600
2 Pirate Bloodhound x3/1, Class 4 14/14 1,500 157 1.20 35 $12,120
4 Civilian Startracker x3/0, Class 4 15/15 1,800 183 1.05 30 $17,020
4 Hunters Pirahna x4/0, Class 4 15/15 1,800 183 1.20 35 $17,020
4 Border Dagger x4/1, Class 4 15/15 1,800 183 1.20 35 $17,020
6 Bretonia Cavalier x4/0, Class 5 15/15 2,100 213 1.20 30 $25,660
8 Corsairs Legionnaire x4/0, Class 5 20/20 2,500 248 1.20 35 $35,060
10 Kusari Drake x4/0, Class 6 23/23 2,900 290 1.66 35 $51,920
13 Civilian Hawk x4/0, Class 6 26/26 3,400 345 1.20 45 $70,620
20 Rheinland Banshee x4/0, Class 7 33/33 4,700 465 1.20 45 $141,920

Heavy Fighters by Rank[]

Level Manufacturer Ship Name Guns/Max Class Batteries/Bots Energy Cap Charge Turn Hold Price
2 Liberty Defender x5/1, Class 4 14/14 1,500 157 1.25 30 $12,260
8 Bretonia Crusader x6/0, Class 5 20/20 2,500 248 1.04 35 $35,350
13 Pirate Wolfhound x5/1, Class 6 26/26 3,400 345 1.04 40 $71,210
13 Kusari Dragon x6/0, Class 6 26/26 3,400 345 1.04 40 $71,210
13 Hunters Barracuda x6/0, Class 6 26/26 3,400 345 1.34 45 $71,210
20 Border Stiletto x6/0, Class 7 33/33 4,700 465 1.04 45 $143,110
22 Rheinland Valkyrie x5/1, Class 8 38/38 5,400 545 1.04 50 $202,880
24 Civilian Falcon x5/1, Class 8 43/43 6,400 645 1.34 60 $257,880
28 Corsairs Centurion x6/0, Class 9 55/55 8,900 890 1.04 45 $441,550

Very Heavy Fighters by Rank[]

Level Manufacturer Ship Name Guns/Max Class Batteries/Bots Energy Cap Charge Turn Hold Price
16 Order Anubis x6/1, Class 6 29/29 4,000 395 1.04 70 $1,100
26 Hunters Hammerhead x6/1, Class 9 49/49 7,400 750 1.34 70 $351,550
30 Civilian Eagle x6/1, Class 10 63/63 9,900 990 1.34 70 $558,550
30 Border Sabre x6/1, Class 10 63/63 10,400 1,040 1.04 70 $558,550
32 Corsairs Titan x6/1, Class 10 71/71 11,900 1,190 1.04 70 $776,380
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