Wrecks are the remains of various ships that have been lost for various reasons (pirates, broken down, destruction by various phenomena, etc.) in many systems across the Sirius Sector. They've been slowly decaying there for years, drifting in space, waiting for someone to stumble across and retrieve the weapons and/or commodities. When it is destroyed, it releases its items. This allows you to collect them using the tractor beam.
Legend[]
Location gives the sector square that the wreck is located, as well as general location inside that square. The general locations are keyed in as follows: C = Center, CL = Center Left, CR = Center Right, UC = Upper Center, UL = Upper Left, UR = Upper Right, LC = Lower Center, LL = Lower Left, LR = Lower Right.
There are four different types of hazards that can be found in the various wreck locations (minus pirate factions). These hazards ar described below:
- RSE : Reduced Sensor Efficiency. Basically, this means that any nearby enemies will only show up on your sensors when they're a lot closer to you than normal, which means you can't target them until they start shooting you.
- Radiation: Radiation damage penetrates your shields and immediately does damage to your hull, weapons and systems gradually. Make sure you bring plenty of nanobots with you, and hope a stray shot doesn't immediately rob you of a weapon quicker than expected.
- Minefields: These are deadly. Displayed as very spikey explosives the same colour as the surrounding asteroids, if you stray close to one, the mine explodes and you lose a very large chunk of your shields. Don't even try to go to cruise speed in these fields. If you happen to be unshielded when a mine explodes, well...prepare to press the autoload/respawn button...
- Volatile gases: These are similiar to mines in that they explode and damage you when you fly too close to them. Fortunately, they aren't as powerful as mines, but they make up for this by having a helluva lot more of them to navigate around.
The above is from Matthew Lawson and is included verbatim (other than formatting).
Liberty[]
New York system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Aggresor | 6D (UR) | Radiation | ||
Patrol 27 (X3) | 6E (C) | Justice Mk III (X3) | Radiation | |
Flint | 6C (LR) |
Azrael (X2) Badarael Turret |
Cardamine (20) | Radiation |
California system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Balboa | 5C (LR) |
Pyros Type 2 (X2) |
Cardamine (20) | RSE |
Colorado system[]
None
Alaska system[]
None
Texas system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Prudhoe | 3D (LL) | Usiel (X2)Vengeance Turret | Diamonds (20) | Radiation |
Avenger | 4C (UR) |
Winchester Mk I (X 2) Catapult Missile (X 2) Gunslinger Mk I Turret Turret |
Radiation | |
Dallas Storage Container1 | 6C (UC) | Superconductors (40) | Radiation | |
Supply Ship Ft. Worth |
6C (LR) | Gate and Lane Parts (20) | Radiation |
1 - Must be fully destroyed
Bretonia[]
New London system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Puno | 3C (LC) |
Dragoon Type 2 (X 2) |
Cardamine (20) | Radiation |
Vanguard | 5C (LL) | Dublin Duster Mk I (X 2) | Gold (20) | Volatile Gases |
Trujillo | 4G (LL) | Angelito Mk I (X 2) | Artifacts (20) | Volatile Gases |
Cambridge system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Henry Jones | 5F (LL) | Starbeam Turret (X 6) | Gold (10) | Volatile Gases |
Caraz | 6E (CR) | Angelito Mk I (X 2) | Artifacts (20) |
Dublin system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Scargill | 6E (UR) | Dublin Duster Mk II (X 2) | Gold (20) | Minefield RSE |
Storm | 6D (CL) | Adv. Ripper (X 2) | Minefield RSE |
Edinburgh system[]
None
Leeds system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Lorenzo | 2C (LR) |
Pyros Type 2 (X 2) |
Cardamine (20) | Radiation |
San Vicente | 6D (CL) |
Dragoon Type 2 (X 2) |
RSE |
Manchester system[]
None
Magellan[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Bradley | 7C (C) | Gate and Lane Parts (20) | None |
Kusari[]
New Tokyo system[]
None
Chugoku system[]
None
Tohoku system[]
None
Hokkaido system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Naval Force Battlefield (X3) |
3C (C) |
Scrambler 2 (X 2) Sunfury 2 (X 2) Disinfector 1 (X 2) |
RSE | |
James Morrell | 4F (UR) | Trade Lane Parts (10) | RSE |
Honshu system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Malaga | 7F (UL) | Angelito Mk II (X 2) | RSE | |
Fugaku | 3C (UR) |
Tanto (X 2) |
RSE |
Kyushu system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Ohtori | 2D (BC) | Suncannon B (X 2) | RSE | |
Shoki | 4B (C) |
Wakizashi (X 2) |
RSE |
Shikoku system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Shibuya Maru | 6D (CL) | Suncannon B (X 2) | Cardamine (20) | RSE |
Kobe Maru | 5C (L) | Drake Type A (X 2) | Artifacts (20) | RSE |
Rheinland[]
New Berlin system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Hessian Fighter | 3C (LR) |
Natter Zwei (X 2) |
Radiation | |
Unioner Fighter | 3C (UC) | Protector Mk I (2) | Radiation |
Dresden system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Danzig | 3D(UR) |
Adv. Starbeam(X 2) Adv. Starbeam Turret (X 2) |
Diamonds (20) | Radiation |
Frankfurt system[]
None
Hamburg system[]
None
Stuttgart system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Babylon | 5F (CR) | Starbeam Turret (X 6) | Luxury Consumer Goods (10) | RSE |
Belknap | 4G (CL) | Luxury Foods (20) | RSE | |
Nurnberg | 6C (C) |
Natter (X 2) Natter Turret Type 1 |
Light Arms (20) |
RSE |
Patrol 421(X2) | 6D (UL) |
Stealthblade Mk I (X 2) Stealthblade Mk II (X 2) |
RSE |
Border Worlds[]
Omega-3 system[]
None
Omega-5 system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Omega 5 Battlefield2 |
5E/D |
Salamanca Mk I (X 2) Natter (X 2) Angelito Mk II (X 2) Natterturn (X 2) |
Mines |
2-There are multiple wrecks, most of them being empty.
Omega-7 system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Bremerheaven | 5F (CR) | Starbeam Turret (X 6) | Luxury Consumer Goods (10) | RSE |
Belknap | 4G (CL) | Luxury Foods (20) | RSE | |
Nurnberg | 6C (C) |
Natter (X 2) Natter Turret Type 1 |
Light Arms (20) | RSE |
Patrol 421 (X2) |
6D (UL) |
Stealthblade Mk I (X 2) Stealthblade Mk II (X 2) |
RSE |
Omega-11 system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Hessian Fighter | 5F (CL | Natterturn (2) | Diamonds (10) | Radiation |
Daumann Fighter | 6E (UL) | Flashpoint (2) | Diamonds (5) | Radiation |
Corsair Fighter | 6D (UR) | Salamanca Mk. 1 (2) | Diamonds (20) | Radiation |
Bounty Hunter | 6E (UL) | GOLDEN BLADE (2) Gunslinger Turret |
Diamonds (20) | Radiation |
- A large number of empty wrecks on the outer edge of the Von Rohe Belt
Sigma-13 system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Old Kruger Storage Container1 | E5 | Construction Machinery (50) | Volatile Gases | |
Old Imperial Navy Fighter | 3C (LR) | IRON HAMMER (2) Countermeasure Flares (20) Drone Mines (20) Wasp Missiles (5) |
Volatile Gases | |
Old Imperial Navy Fighter | 3C (LR) | SILVER FIRE (2) Countermeasure Flares (20) Drone Mines (20) Wasp Missiles (5) |
Volatile Gases | |
Old Imperial Navy Fighter | 4C (LL) | ONYX (2) Countermeasure Flares (20) Drone Mines (20) Wasp Missile (5) |
||
Old Imperial Navy Fighter | 4C (UC) | BLOODSTONE (2) Countermeasure Flares (20) Drone Mines (20) Wasp Missiles (5) |
Volatile Gases | |
Old Imperial Navy Fighter | 5C (CL) | DIAMONDBACK (2) Countermeasure Flares (20) Drone Mines (20) Wasp Missiles (5) |
Radiation | |
Old Imperial Navy Fighter | 5C (LR) | JADE (2) Countermeasure Flares (20) Drone Mines (20) Wasp Missiles (5) Cruise Disruptor |
Radiation |
1Shows up on Loot list instead of solars.
- 5 empty Old Imperial Navy Fighters are also present in this system
Sigma-17 system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Mongoose | 6E (UR) | BLUE BLAZE (2) Paralyzer Missile (10) Gunslinger Turret Mk1 |
Radiation | |
Robert Fitzgerald | 4F (LC) | Heavy Starbeam (2) Adv. Starbeam Turret (3) |
Alien Organisms (20) | Radiation |
Sigma-19 system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Hien | 3E (C) | Skyblast Turret A Sunblast B (2) |
||
Menorca | 6F (UL) | Angelito II (2) | Artifacts (20) | {{{5}}} |
Perez | 3D (LL) | Dragoon Turret Wyrm 1 (2) |
Cardamine (20) | RSE |
Tau-23 system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Edmund Marshall | F6/7 | Beryllium (15) | Radiation | |
Wolverine | 5E (LC) | Winchester Mk II (2) Gunslinger Mk I Turret Countermeasure Dropper Countermeasure Flares (20) Wasp Missile (15) |
Mines |
Tau-29 system[]
None
Tau-31 system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Valiant | 3D (C) | Gaia's Savior Type B (2) Countermeasure Dropper Countermeasure Flares (20) |
||
Whetstone | 4D (UR) | Heavy Starbeam (2) Adv. Starbeam Turret (3) |
Construction Machinery (20) |
Edge Worlds[]
Omega-41 system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Independence | 4D (CR) | Heavy Starbeam (2) |
Diamonds (20) | Radiation |
Volsung | 4D (CL) | ARCHANGEL (2) Paralyzer Missile (10) |
Mines |
Omicron Alpha system[]
- 23 Outcast Fighters - Siniestre Cloud (F4)
- Most of these fighters do not have drops. They ring the Unknown Jump Hole which leads to Nomad space. Only four of the wrecks have loot; they are generally located to the east of the Jump Hole.
- Hispania (the remains of the original sleeper ship) (D6)
- The Hispania has no drops, but is large enough to fly inside with your ship. Note how the ambient music changes when you enter the Hispania debris field.
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Outcast Fighter | 4F (C) | CERBERUS (2) Ripper Mine (5) Paralyzer Missile (10) |
Radiation | |
Outcast Fighter | 4F (C) | GUARDIAN (2) Ripper Mine (5) Paralyzer Missile (10) |
Radiation | |
Outcast Fighter | 4F (C) | Wyrm Type 2 (2) Ripper Mine (5) Paralyzer Missile (10) |
Radiation | |
Outcast Fighter | 4F (C) | Wyrm Type 2 (2) Ripper Mine (5) Paralyzer Missile (10) |
Radiation | |
Viking | 6D (CL) | PROMETHEUS (2) Gunslinger Turret Mk I Paralyzer Missile (10) |
Omicron Beta system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Pathfinder | 5E (LR) | WILDFIRE (2) Gunslinger Mk.1 Turret Paralyzer Missile (10) |
Radiation | |
Hosho Maru | 4E (CR) | Adv. Starbeam Turret (4) Advanced starbeam (2) |
Alien Organisms (20) | Radiation |
Escort of the Hosho Maru | 4E | Skyblast B (2) | Radiation |
Omicron Gamma system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Vengeance | 5C (UR) | GUARDIAN (2) Gunslinger Turret Mk 1 Paralyzer Missile (10) |
Radiation | |
16 Corsair Fighters | 2F (C) | Salamanca Mk I (2) | Artifacts (20) | Radiation RSE |
Omicron Theta system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Fearless | 4G (LL) | Heavy Starbeam (2) Flashpoint Turret (2) |
Artifacts (20) | RSE |
Rebel | 6E (LC) | THOR'S HAMMER (2) Gunslinger Mk.1 Turret Paralyzer Missile (10) |
Radiation |
Tau-37 system[]
Name | Location | Weapons | Commodities | Hazards |
---|---|---|---|---|
Barossa | 7E (UL) | Heavy Starbeam (2) Flashpoint Turret (2) |
RSE | |
Griffin | 2E (UL) | DARK BLOSSOM (2) Gunslinger Turret Paralyzer Missile (10) |
RSE |
Unknown 1[]
None
Unknown 2[]
None