The Sirius Sector is the group of star systems where the humans live.
After the exodusEdit
Centuries ago, humans lived in the Solar system, divided in to two warring factions; the Coalition and the Alliance. After more than a century of fighting the Coalition emerged victorious and launched a final assault against the Alliance's stronghold. In a desperate attempt to survive, the Alliance launched five Sleeper Ships heading for the Sirius Sector. The events in Freelancer take place 8 centuries after the first of the sleeper ships, the Liberty, arrived in the Sirius Sector.
Four of the sleeper ships founded the Major Houses of the Sirius Sector:
- Liberty: was the first to arrive. Owns five star systems.
- Rheinland: the second to arrive. Owns five star systems.
- Kusari: the third Sleeper Ship to arrive. Owns six star systems.
- Bretonia: arrived 20 years after the Liberty, due to engine damage, sustained during the escape. Owns six star systems.
There are criminals in all Major Houses. Owing to numerous reasons, some groups decided to break the laws or fight against their government.
- Liberty Criminal Factions: Liberty Rogues, Xenos, Lane Hackers
- Bretonia Criminal Factions: Mollys, Gaians
- Kusari Criminal Factions: Blood Dragons, Golden Chrysanthemums, Farmers Alliance, Hogosha
- Rheinland Criminal Factions: Red Hessians, LWB, Unioners, Bundschuh
- Independent Criminal Factions: Junkers
- Hispania: The Sleeper Ship Hispania was sabotaged on her way to the Sirius Sector. When they arrived, half of the crew (later called the Corsairs by the other Houses) decided to split away on the Hispania's shuttles, and settled on Planet Crete in the Omicron Gamma system. The remainder called themselves the Outcasts, and landed on Planet Malta in the Omicron Alpha system, which was covered in a plant from which they derived the drug Cardamine.
The Hispania factions have the best trained pilots, the best ships available in the game and also manufacture some of the best Class 9 weapons.
There are 52 known star systems. Main article: Systems