Sirius Sector Neural Net Database

Trade Routes

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Suggested Profitable Trade RoutesEdit

Sirius Roundabout RunEdit

Recommend Neutral or better stance with Outcasts, Red Hessians, Blood Dragons, House Police and Military. The following trade route will take the player on a Sirius round trip. Arm the best weapons and shields available for this run. Option to obtain the Sabre VHF and Nomad weapons at Omicron Alpha.

Diamond Run (Rheinland >> Kusari) - Profit $1,254++ per unitEdit

Optional - Get a Humpback at Planet New Berlin - $170,940 (for 250 cargo space)

Humpback on Planet Malta

Humpback Freighter arriving on Planet Malta with Engine Components.

Engine Ferry (Kusari >> Hispania) - Profit $1,125++ per unitEdit

Water Route (Hispania >> Edge Worlds) - Profit $60 per unitEdit

Niobium Delivery (Edge Worlds >> Rheinland) - Profit $1,088++ per unitEdit

Rinse and repeat.

Round Trip profit

Gold MiningEdit

Recommend Neutral or better status with Rheinland and Bretonia house authorities and the Mollys. Option to obtain Humpback at Planet New Berlin. Short turnaround time, low-level pirates only. Good beginner route.

Gold Haul (Bretonia >> Rheinland)--Profit $1004++ per unitEdit

Machinery Supply (Rheinland >> Bretonia)--Profit $480++ per unitEdit

Repeat until rich or bored.

Round Trip profit

Jewelry SwapEdit

Recommend Neutral or better status with Rheinland and Kusari house authorities and the Red Hessians. Option to obtain Humpback at Planet New Berlin or Sabre from Hessian Vogtland Base in Dresden. Short turnaround time, low-level pirates only (safer than Gold Mining). Very good beginner route.

Shiny Diamonds (Rheinland >> Kusari--Profit $1254++ per unit)Edit

Industrial Niobium (Kusari >> Rheinland)--Profit $928++ per unitEdit

  • Buy Niobium at Planet New Tokyo, New Tokyo system ($512)
  • Sell Niobium at The Ring, New Berlin System ($1440) or Leipzig Station, Dresden System ($1600)

Fry a few Corsairs along the way for me, would you?

Round Trip profit

Safe circuit itinerary 1Edit

This circuit is safe because of its relatively short length, non-perishable Commodities and need to trade with only   3 entities, all of which you have an innately neutral or friendly Reputation with unless you attack them.

Spoiler Alert: Once you've been on the run from Liberty forces in Mission 4, extra emphasis is placed on avoiding Battleship Mississippi, LPI Sugarland, Battleship Missouri, West Point Military Academy and Planet Manhattan as they are hostile against you and you are encouraged to take Jump Holes from Texas to New York and from New York to Colorado and back. However, even then, the IMG, Junkers and Ageira are still unlikely to be hostile towards you unless provoked. Also try your best to evade the Xenos and Liberty Police Incorporated in Liberty; Gaians and Mollys in Bretonia; Red Hessians, Bundschuh and LWB in Rheinland and the Bounty Hunters Guild, Corsairs and Outcasts everywhere. Avoid all other landmarks in Liberty and Independent Systems, except perhaps Buffalo Base and Mactan Base if you are friendly with the Liberty Rogues and Lane Hackers, respectively.

  1. Fill cargo hold at the Independent Miners Guild base called Freistadt Base in the Omega 7 system with Artifacts which cost only 135 credits per unit.
  2. Take Trade Lane and Jump Gate to Stuttgart system, then again to New Berlin system from which you take Hamburg system Jump Hole (C3) or Jump Gate, then from Hamburg to Bering system Jump Gate and then follow Trade Lane to Texas system Jump Gate. From there, you take Trade Lanes but make sure to leave Trade Lane and take the long way around Planet Houston to avoid Battleship Mississippi because you are carrying contraband and then you finally make way to Beaumont Base in D3/E3 of Texas System, where you can ensure a healthy reputation with the Junkers before proceeding to New York system. The required Jump Hole is in nearby D2/D3 and from there on, follow Trade Lane to West Point Military Academy and avoid it on cruise just like how you avoided Battleship Mississippi. Enter Trade Lane to Planet Manhattan and exit one Trade Lane ring before Planet Manhattan to avoid it and the Liberty Police Prescence searching for contraband, then set course for Rochester Base at C3/D3.
  3. At Rochester Base, sell artifacts for 1215 credits per unit to make a 1080 credit profit per unit. Buy Food Rations at 64 credits per unit, make way to the nearby Colorado system Jump Hole in the left side of Sector C3 of the New York System, and once in Colorado, check system map for a break in the Trade Lane just above the boundary of the Silverton Asteroid Field in which you currently are, because that is where Pueblo Station is. Set best path to that break in the trade lane and let cruise engines and goto player waypoint do the rest. Although likely to encounter Xenos in Colorado, they are weak and unlikely to use the Cruise Disruptor.
  4. Sell Food Rations at 79 credits per unit to make a 15 credit per unit profit. But what you pick up at Pueblo Station is an exclusive deal since the base's owners, Ageira Technologies manufacture Gate and Lane Parts for 140 credits per unit, and also note that you cannot buy these elsewhere in the Sirius Sector.
  5. Take trade lanes to New York system Jump Gate and once in New York, follow trade lanes to Ithaca Research Station and overshoot it slightly to reach hidden Jump Gate to Magellan system. Then plan best route to B4 in Magellan system, which will take you to the Trade Lane going to the Manchester system Jump Gate. Once in Manchester, follow trade lanes straight to the right of the system map, where you take Jump Gate to New London system. From the New London system, take trade lanes and jump gates for a quick journey to the Cambridge system, then the Omega 3 system, then the Omega 7 system to Freistadt Base
  6. Sell Gate and Lane Parts at Friestadt for 1120 credits per unit or a 980 credit per unit profit. If you completed the circuit with a Order 07A Anubis Very Heavy Fighter on full load, that's a 14250 credit profit per cycle. For a fully loaded Bretonia B-27-E Clydesdale Freighter, that's a 259375 credit profit per cycle. For the ultimate Freighter, the Borderworld Series YX Dromedary Freighter, that's a 570625 credit profit per cycle.

Modest pain, massive gainEdit

For this you simply need good relationships with Kusari house authorities and the either the Lane Hackers or the Liberty Rogues, with an option of purchasing the Borderworld Series YX Dromedary Freighter at Mactan Base in the Magellan system. Simplistically speaking, the route is like this: 

  1. Buy Gold at Mactan (Magellan system) for 594 credits or at Montezuma Base (Cortez system) for 629 credits.
  2. Travel to Planet Honshu in the Honshu system to sell Gold for 1189 credits, then load up with Engine Components for 150 credits.
  3. Sell Engine Components at either base for 1424 credits.

Advantages of using Mactan Base

Advantages of using Montezuma Base

For startersEdit

Before lawful Liberty factions get on your tail in (SPOILER ALERT) Mission 4, one could make a modest profit on the really (and I mean REALLY) short run between Fort Bush and Baltimore Shipyard. They are adjacent to each other and require no jumps, thus this route can be used right after Mission 1 when you and King land on Planet Pittsburgh, where you could buy a Rhino for this route. All you need to do is this:

  • Buy Scrap Metal at Baltimore Shipyard for 18 credits per unit and sell it at Fort Bush for 20 credits per unit, which provides a measly 2 credit per piece profit.
  • But wait! You then buy H-Fuel at Fort Bush for 330 credits per unit and sell it at Baltimore Shipyard for 360 credits per unit, netting a 30 credit per unit profit.

Thus, the round trip gets you a 32 credit per piece profit, not bad for two adjacent space stations! With a Starflier, that's 640 per round trip, but with a Rhino, that's a 2560 credit profit per round trip. Note that although a Dromedary would get you 22000 credits profit per round trip, by the time you have unlocked it, you have either:

Another early game (Liberty space only) routeEdit

  • Buy Optronics at Fort Bush for 560 credits each. Filling a Rhino costs 45K- you'll need to grind.
  • Take them four jumps to Houston and sell them for 780 each. Profit(Rhino): 17600
  • Buy Hull Plates at Houston for 440 credits each.
  • Take them back to Baltimore Shipyard to sell for 560. Profit(Rhino): 9600
  • Total profit: 27200 credits per run(but see below.)

There's problems with this run, of course. First, the initial capital is more money than you naturally have at the time of mission 3, so you will need to first do the previously listed route several times. Second, the Texas system is overrun by Outcasts which will make getting to Houston in a Rhino safely a challenge. You will most certainly need to use shield batteries to remain alive and definitely want at least the class 2 freighter shield. This affects your costs and profits. All of that said, this is the most efficient run I have discovered so far entirely within Liberty space (there's a profitable route from Los Angeles to Pueblo and back, but it's a much longer trip). Remember to swap out the rhino for a Defender HF before doing mission 4.

Before or after meeting with Juni on Manhattan during mission 4, the option is available to load your Defender HF with boron. A full load of thirty costs 3600 at Pittsburgh or 4650 at Manhattan. Either way, one is looking at a profit of either 22350 or 23400 credits if they sell the boron at Stokes Mining Station. This is not repeatable, but can assist the player in making some cash to buy and outfit a Crusader HF.

Omicron Beta Optronics runEdit

Buy Optronics at Planet Honshu in the Honshu system ($140 each) and sell them at Ruiz Base in Omicron Beta for $1,050 each (a profit of $910 per unit for only two jumps). The shortest path leads from Planet Honshu through either the jump gate or hole to the Sigma 19 system, then through the Jump Hole from Sigma 19 to Omicron Beta.

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