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This is a brief list of both the flyable and non-flyable ships that can be found in the Freelancer universe. Several player-made modifications, collectively known as mods, have been created to modify non-flyable ships as such they are flyable..

Depending on the point of view there are different numbers of starship classes in the game. The "type = " parameter within the main starship definition file has values such as:

  • player flyable:
  • NPC only:
    • Transport
    • Train
    • Gunboats
    • Gunship
    • Cruiser
    • Destroyer
    • Capital
    • Battleship

(Warning: This list might be incomplete or not entirely correct.)

Light Fighters Edit

Main article: Light Fighter

A light fighter usually holds 4 weapon mounts along with (usually) a mount for a cruise disruptor. A light fighter also typically comes with higher agility and lower price when compared with a heavy fighter of its class. This also means that less cargo space is provided.

With enhanced agility, a light fighter is highly potent as an interceptor, as well obtaining and maintaining dogfighting superiority.

Light fighters are also known to be used by house police. This kind of fighter is easily seen in almost every house system.

Light Fighters by RankEdit

Lvl Mfr. Ship Name Guns/Max Class Batt/Bots Energy Cap Charge Turn Hold Price

0

Civilian Starflier x3/0, Class 3 10/10 1,000 95 1.66 20 0
1 Liberty Patriot x4/0, Class 3 12/12 1,300 126 1.60 25 $7,600
2 Pirate Bloodhound x3/1, Class 3 14/14 1,500 157 1.20 35 $12,120
4 Civilian Startracker x3/0, Class 4 15/15 1,800 183 1.05 30 $17,020
4 Hunters Piranha x4/0, Class 4 15/15 1,800 183 1.20 35 $17,020
4 Border Dagger x4/1, Class 4 15/15 1,800 183 1.20 35 $17,020
6 Bretonia Cavalier x4/0, Class 5 15/15 2,100 213 1.20 30 $25,660
8 Corsairs Legionnaire x4/0, Class 5 20/20 2,500 248 1.20 35 $35,060
10 Kusari Drake x4/0, Class 6 23/23 2,900 290 1.66 35 $51,920
13 Civilian Hawk x4/0, Class 6 26/26 3,400 345 1.20 45 $70,620
20 Rheinland Banshee x4/0, Class 7 33/33 4,700 465 1.20 45 $141,920

Heavy Fighters Edit

Main article: Heavy Fighter

Heavy fighters are known by the fact that they usually mount six weapons as well having the capability to mount torpedo launchers. Some, but not all, can also mount a turret. These factors make heavy fighters capable of attacking capital ships.

When compared with a light fighter of its class, a heavy fighter usually costs more and has less maneuverability. This means that it is somewhat demanding to engage into dogfights. Instead, a pilot is advised to utilize their momentum and their superior firepower.

Heavy fighters are usually utilized by house militaries/navies, and various factions are known to use them in the borderworlds as well as in Rheinland space.

Heavy Fighters by RankEdit

Lvl Mfr. Ship Name Guns/Max Class Batt/Bots Energy Cap Charge Turn Hold Price
2 Liberty Defender x5/1, Class 4 14/14 1,500 157 1.25 30 $12,260
8 Bretonia Crusader x6/0, Class 5 20/20 1,800 183 1.04 35 $35,350
13 Pirate Wolfhound x5/1, Class 6 26/26 3,400 345 1.04 40 $71,210
13 Kusari Dragon x6/0, Class 6 26/26 3,400 345 1.04 40 $71,210
13 Hunters Barracuda x6/0, Class 6 26/26 3,400 345 1.34 45 $71,210
20 Border Stiletto x6/0, Class 7 33/33 4,700 465 1.04 45 $143,110
22 Rheinland Valkyrie x5/1, Class 8 38/38 5,400 545 1.04 50 $202,880
24 Civilian Falcon x5/1, Class 8 43/43 6,400 645 1.34 60 $257,880
28 Corsairs Centurion x6/0, Class 9 55/55 8,900 890 1.04 45 $441,550

Very Heavy Fighters Edit

Main article: Very Heavy Fighter

Very Heavy Fighters are placed apart from Heavy Fighters in two ways: they can mount higher-power weapons and shields, but are not as maneuverable. The Anubis is not a true VHF in this sense, as it lacks the superior firepower of the other VHF's. When flown by NPCs, these fighters are normally found deep in the Border Worlds, near the home systems of the major BW factions (Corsairs, Outcasts, Zoners, and Bounty Hunters). In multi-player play, the three VHFs capable of carrying level 10 weapons (Eagle, Titan and Sabre) are considered the "end-level" ships and most players strive to acquire one, though many players prefer a well-armed Light Fighter like the Drake as it can easily outmaneuver these VHFs, while others remain content to run trade routes using a Freighter.

Very Heavy Fighters by RankEdit

Lvl Mfr. Ship Name Guns/Max Class Batt/Bots Energy Cap Charge Turn Hold Price
16 Order Anubis x6/1, Class 6 29/29 4,000 395 1.04 70 $1,100
26 Hunters Hammerhead x6/1, Class 9 49/49 7,400 750 1.34 70 $351,550
30 Civilian Eagle x6/1, Class 10 63/63 10,400 1,040 1.34 70 $558,550
30 Border Sabre x6/1, Class 10 63/63 10,400 1,040 1.04 70 $558,550
32 Corsairs Titan x6/1, Class 10 71/71 11,900 1,190 1.04 70 $776,380

Freighters Edit

Main article: Freighter

Freighters are classed as such due to their size, cargo capicity as well as their abnormal number of turret mounts. Freighters are the least manuverable class of ships in the game, but they carry the most cargo. Freighters are designed to fight while on autopilot, with the player shooting at the attackers in turret mode. The highest class freighter is the Rheinland Humpback, with 2 weapon mounts and 6 turrets, with the capacity to mount Class 7 weaponary. The smallest hold is the Rhino with only 80 cargo units, with the largest being the Borderworlds Dromedary at 275.

Freighters by RankEdit

Lvl Mfr. Ship Name Guns/Max Class Batt/Bots Energy Cap Charge Turn Hold Price
1 Liberty Rhino 3/5, Class 3 12/12 1,300 126 0.90 80 $9,170
4 Pirate Mule 4/4, Class 4 15/15 1,800 183 0.90 90 $20,590
4 Bretonia Clydesdale 3/5, Class 4 15/15 1,800 183 0.90 125 $23,010
10 Kusari Drone 2/6, Class 6 23/23 2,700 265 0.90 175 $62,820
10 Border Dromedary 3/5, Class 6 23/23 2,900 290 0.90 275 $62,820
20 Rheinland Humpback 2/6, Class 7 33/33 4,700 465 0.40 250 $170,940

Non-pilotable Ships Edit

(You can't fly these ships but many mods make them flyable.) The majority of these ships are house Capital ships and are all seen in game at some stage. The Prison Ship is seen only once in the first mission and the Starblazer was never fully featured. It can however be seen flying past in cityscape scenes.

The vessel type quirkEdit

The type of a ship is also mentioned in it's info-card. It might show "interceptor, light fighter, heavy fighter, very heavy fighter, freighter, dreadnought, battleship, cruiser, destroyer, gunship, gunboat, transport and train". However, the maximal number of flyable ship type is four, which might be called different if its about a modification, but in original Freelancer the string texts are the following :

The class name that we can see in the inventory screen is sometimes different from the info-card. For example, The Order fighter 07A "Anubis", is declared as a "Very Heavy Fighter" in it's info-card but it is nevertheless considered as an "Heavy Fighter" in its ship class parameter value, and logically, on the starship dealer's inventory screen.

Some modders have expanded the range of ships that are flyable. For example by making capital ships flyable. Some total conversion mods, like the "BSG-Exodus" mod, have completely rebalanced the ship classes, meaning they didn't just rename the classes and re-assign different star-ships to them.

The previous vessel list depends on the ship type parameter and its four values, which means that all non-flyable vessels are considered as part of a fifth, unnamed class.

See also Edit

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